翻訳と辞書
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・ Reyrevignes
・ Reyrieux
・ Reys
・ Reysander Fernández
・ Reyschoot
・ Reyshawn Terry
・ Reyson Gracie
・ Reyssouze
・ Reyssouze (river)
・ Reyum Institute of Arts and Culture
・ Reyvroz
・ Reyðarfjörður
・ Rey–Osterrieth complex figure
・ Rez (disambiguation)
・ Rez (song)
Rez (video game)
・ Rez Abbasi
・ Rez Biz
・ Rez Bluez
・ Rez Bomb
・ Rez dog
・ Rez Gah, Khuzestan
・ Rez Kabir
・ Rez Kempton
・ Reza
・ Reza (album)
・ Reza Abbasi
・ Reza Abbasi Museum
・ Reza Abdoh
・ Reza Abdollahi


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Rez (video game) : ウィキペディア英語版
Rez (video game)

''Rez'' is a rail shooter music video game released by Sega in Japan in 2001 for the Dreamcast and PlayStation 2, with a European Dreamcast release and United States PlayStation 2 release in 2002. The game was developed by Sega's United Game Artists division, which contained several former members of the disbanded Team Andromeda,〔(【引用サイトリンク】title=An American Gaijin - CoreGamers Interview with Jake Kazdal )〕 the Sega development team behind the ''Panzer Dragoon'' series. It was conceptualized and produced by Tetsuya Mizuguchi. His company, Q Entertainment, released a high definition version, ''Rez HD'', to the Xbox Live Arcade in 2008.〔
The game is notable for replacing the typical sound effects found in most rail shooter games with electronic music, with sounds and melodies created by the player as they target and destroy foes in the game, leading to a form of synesthesia, enhanced by an optional Trance Vibrator peripheral.
A sequel, ''Child of Eden'', was released for Xbox 360 and PlayStation 3 in 2011.
==Story==
The game is set in futuristic computer "supernetwork" called Project-K where much of the data flow is controlled by an AI named Eden. Eden has become overwhelmed with the amount of knowledge gathered on the network, causing her to doubt her existence and enter a shutdown sequence, which would create catastrophic problems everywhere should she be able to complete this. The player plays the protagonist hacker, logging into the Project-K system to reboot Eden while destroying any viruses or firewalls that happen to inhibit progress, and analyzing other sub-areas of the network to gain access to Eden's location. The Project-K name and much of the game's visual and synesthesia inspiration comes from the Russian painter Wassily Kandinsky, whose name is mentioned at the very end of the game credits, whereas the ''Rez'' name was inspired by the Underworld track of the same name.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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